Board games are a great, classic staple of fun and entertainment around family and friends. Sitting around, playing a game while chatting about whatever and munching on snacks and drinks, it all seems like great fun.
But underneath all that seemingly timeless, good-hearted fun is a figurative pit of despair. It's the poisonous fruit that gets all involved riled up. The simple misstep in a board game can cause arguments, fights and ruin relationships. I may seem dramatic here, but these games do fire people up -- and I don't mean little kids exclusively, I mean even among grown friends.
Here are five games that gave, and still gives, people rage.
Let's get this one out of the way, because we know the saying: Monopoly ruins lives. If you literally type "Monopoly ruins" into Google, you will get many, many, many, many results. Hell, there's a section of Reddit dedicated to this topic completely.
Just listen to this classic Monopoly monologue from Dane Cook.
So, what's so bad about Monopoly? Well, for starters, it takes hours upon hours to play. If you're going to be truly dedicated to playing the full version of this game with no shortcuts, you better have a whole day planned for playing this game and ruining all of your potential relationships. Where can arguments come into play? Oh let's count the ways -- whom the banker is, anything potentially deceiving the banker does, if any house rules (i.e. Free Parking space, auction off unsold properties, etc.), any alliances formed, an unfair trade.
Do I need to keep going?
An underrated classic, and while it's not as bad at ruining friendships like Monopoly, it still does heavy damage. Also, keep in mind I'm talking about the classic version of the game, not the "simplified" version that came with the 2013 changes. Be a man.
For those who never played the game before, you don't have a die to move around the board. Instead, you have these cards that tell you the number of spaces to move. And in some cases, these cards have special instructions. For instance, when you draw a 10, you can move one of your pawns 10 spaces forward or move them one space back. You also have the signature "Sorry!" card, which allows you to bump any player's pawn and send it back to that player's start base.
So what could go wrong here? Well, being the victim of the person who draws the "Sorry!" card can get you salty. If you keep drawing low-numbered cards when you're so close to winning, that can get you annoyed. Also, you have to draw a one or two to bring a pawn out, so when you have no one out there and keep drawing cards not one or two, that can get you mad because you're time is being wasted.
And of course, when a pawn gets bumped, the player who negated the process of another can say "Sorry!" But let's face it, this game is the pure definition of #sorrynotsorry.
This game is VERY similar to Sorry! In fact, it's the same concept, just with a pop-up die instead of cards, and you only move from your start base once you land on a 6.
What arguments can happen here? Well, maybe "You didn't push the pop-up bubble hard enough" and an implied cheating based on trying to land on a certain number.
Also, if someone lands on a space with another's pawn already on it, the pawn that occupied that space goes back to start -- just like Sorry! Hooray for more salty feelings.
This game I'll admit is the one I have least experience with. I never remember playing much Risk, if any at all, as a kid. I don't even remember learning about the objective of the game, and the rules, till maybe late in high school or early in undergrad.
Risk, however, is similar to Monopoly in that you have to entirely eliminate your opposition to win. And what arguments could you hear from this game? My best guesses are "I wanted (country/region)!" followed by alliances and betrayals (so lifelike to real war, huh?) and the fear that strikes into other player's minds when someone gets an insane amount of units and goes on to conquer most of, if not all of, the board en route to victory.
This one isn't a board game -- it's a card game -- but the saltiness in players reigns through in this game. The first to get rid of all their cards wins, so it's already annoying enough when you have to keep picking up cards because you have nothing that matches the number of color of the last card put down.
When you seem to keep getting skips, draw twos, and wild draw fours against you, it can really boil over tempers. And then, there's the worst part, which I know some of you who are reading must have had to endure: you're about to win, down to your last card, but someone points out you never said "Uno!" and calls you out on it. You have to draw 2 more cards and it costs you the game. You probably didn't send that person a Christmas card did you?
Or worse, you played Uno Attack, and the machine spat out a bunch of cards at you, hindering your progress, and the rest of the crew laughed at you.
That probably started your middle school, "F*** the world" emo phase didn't it?